Collection of rules that are too small to have their own files.


Resting

To sleep and satisfy your hunger or any other need, you should stop for a bit and rest. The space around should be safe and comfortable enough for a fulfilling rest.

Short Rest

A short halt to regain energy and fulfil your needs, be it eating, cleaning your weapon and/or changing oil. Lasts for 1-2 hours.
Restore half SHP and all Stamina.

Long Rest

A long stop to recover from a hard day, you may sleep, reflect on your life choices and/or analyze all the data you’ve gathered. Lasts for 6-8 hours.
Remove one Fatigue point, and fully restore SHP and Stamina


Travel

Creature movement. That’s it.

  • Land Travel - equal to Speed score
  • Water Travel - equal to Speed score halved up
  • Air Travel - is 0 unless otherwise stated

Dying (Not Advised)

Upon reaching 0 DHP a character is considered dying and their body enters coma. They also roll on a Wound table.

When a creature’s DHP is reduced to 0, further damage will force it’s current DHP into the negatives. Every minute in coma the body suffers 1 damage to DHP, and when it hits it’s maximum in the negatives, the body is destroyed and the creature is dead.

When the creature is healed back into positive DHP, it suffers 3 points of Fatigue and remains at 0 Stamina.


Size Categories

All creatures and objects exist within a specific size category.

Miniscule

Fits in a 5cm cube. Slot modifier - x0.5.

Tiny

Fits in a 25cm cube, but not in a 5cm cube. Slot modifier - x1.

Small

Fits in a 1m cube, but not in a 25cm cube. Slot modifier - x2.

Medium

Fits in a 3m cube, but not in a 1m cube. Slot modifier - x5.

Large

Fits in a 10cm cube, but not in a 3m cube. Slot modifier - x15.

Huge

Fits in a 40m cube, but not in a 10m cube. Slot modifier - x25.

Massive

Fits in a 200m cube, but not in a 40m cube. Slot modifier - x50.

Colossal

Does not fit in a 200m cube. Slot modifier - x100.