Whenever you gain a Wound, roll d20 with advantage and adjust according to the type of Damage:
| Roll | Effect | Description |
|---|---|---|
| 20-16 | Minor Wound | Superficial cuts, bruises, or soreness. No lasting effects, minor pain or cosmetic damage |
| 15-11 | Moderate Injury | Sprains, small lacerations or bleeding. Reduced mobility or slight blood loss until treated |
| 10-5 | Severe Injury | Fractures, deep cuts, or heavy bleeding. Broken bones, large blood loss, requires urgent medical attention |
| 4-2 | Major Wound | Crushed limbs, severed body parts, or organ damage. Massive blood loss, limb unusable or lost, life threatening if untreated |
| 1 | Catastrophic Injury | Fatal wound, extreme gore, imminent death unless immediate medical care is given |