Social conducts and misconducts can both be utilized using the Influence tree. A practical usage of words can aid your allies and goad your opponents, perhaps even convince them all that you’re somebody else entirely.
| Name | Effect | Cost |
|---|
| Impersonate | You gain 2 Favors on checks made to disguise yourself or to keep your identity unknown. | 1 Body / 0 Mind / 1 Soul |
| Mimic | You gain 2 Favors on checks made to mimic the actions of another creature. | 1 Body / 0 Mind / 2 Soul |
| Sleuth | You gain 2 Favors on checks made to spot if someone is lying or hides information from you. | 2 Body / 0 Mind / 2 Soul |
| Executant | Before you roll Portrayal, Poise, or Display, you may choose to treat each 5 rolled as a 6, when calculating critical success. But each 2 rolled counts as a 1 for critical failures. | 2 Body / 0 Mind / 3 Soul |
| Name | Effect | Cost |
|---|
| Refreshing | You spend 6 AP to make Appeal check. For each creature you choose, that can understand you, if the result was higher than the missing Stamina of the creature, they regain Xd6 Stamina, with X being your Appeal modifier, minimum of 1. | 0 Body / 0 Mind / 1 Soul |
| Mentor | When a creature makes a check, if they understand you, you may spend 1 RP and 5 Stamina to increase their roll by 1d4. You may do this a number of times per check, equal to your Appeal modifier, minimum of 1. | 0 Body / 0 Mind / 3 Soul |
| Rousing | You spend 6 AP to make Appeal check. For each creature you choose, that can understand you, if the result was higher than the missing SHP of the creature, they regain Xd4 SHP, with X being your Appeal modifier, minimum of 1. | 0 Body / 0 Mind / 5 Soul |
| Influential | When a creature within 5m makes a check, you may spend 1 RP and 8 Stamina to add your respective modifier to the check. | 0 Body / 0 Mind / 7 Soul |
| Name | Effect | Cost |
|---|
| Linguist | You gain a Favor on checks made to gain information from languages you don’t understand. | 0 Body / 1 Mind / 2 Soul |
| Broadcast | When you communicate, you may give 2 Favors to creatures trying to understand you, regardless of language. | 0 Body / 2 Mind / 3 Soul |
| Polyglot | Before you roll Appeal, Speech, or Charm, you may choose to treat each 5 rolled as a 6, when calculating critical success. But each 2 rolled counts as a 1 for critical failures | 0 Body / 3 Mind / 3 Soul |