The Warfare tree is a path toward combat and finesse in conflict. Talents from this tree are battle oriented, both general and specialized. It is the fine art of not only hitting things really hard, but also hitting things very quickly and in close succession.
| Name | Effect | Cost |
|---|
| Cleave | When a melee attack you make reduces a creature’s DHP to 0, you may retarget the remaining damage to another creature within the weapon’s range. | 1 Body / 0 Mind / 1 Soul |
| Brawler | You gain a Favor on checks to grapple creatures. | 2 Body / 0 Mind / 1 Soul |
| Charger | When you make a melee attack directly after moving, you may reduce the stamina required for the attack by the distance traveled. | 2 Body / 0 Mind / 2 Soul |
| Blitzer | When you make a melee attack, you may target each creature within the weapon’s range. This deals half damage to each creature, round up. | 3 Body / 0 Mind / 3 Soul |
| Name | Effect | Cost |
|---|
| Swift Strike | When you make a melee weapon attack, you may spend 3 Stamina to reduce the number of AP required by 1 up to twice. Minimum cost of 4 AP. | 1 Body / 0 Mind / 0 Soul |
| Hasty Attacks | When you make a melee weapon attack, you may spend 5 Stamina to reduce the number of AP required by 1 up to twice. Minimum cost of 2 AP. | 2 Body / 0 Mind / 0 Soul |
| Recovery | You may spend 2 AP and up to 20 SHP to regain an equal amount of Stamina. | 4 Body / 0 Mind / 0 Soul |
| Terminal Drive | When you make a melee weapon attack, you may spend 7 Stamina to reduce the number of AP required by 1 any number of times. Minimum cost of 1 AP. | 6 Body / 0 Mind / 0 Soul |
| Warmonger | When a creature you’re aware of makes an attack, you may spend 8 Stamina to make an attack using RP as if they were AP. | 8 Body / 0 Mind / 0 Soul |
| Name | Effect | Cost |
|---|
| Sniper | Ranged weapon attacks you make have doubled close range. | 1 Body / 1 Mind / 0 Soul |
| Titan Slayer | You gain a Favor on checks to scale creatures. | 2 Body / 1 Mind / 0 Soul |
| Quick Hands | When you make an attack with a ranged weapon that must be loaded or charged, you may spend 10 Stamina to load or charge the weapon without using AP. | 2 Body / 2 Mind / 0 Soul |
| Volley | When you make an attack with ranged weapon, you may target three times as many creatures within close range. This deals half damage to each creature, round up. | 3 Body / 3 Mind / 0 Soul |