The Tactics tree offers evasive maneuvers and technical outfitting. The talents in this tree push superior movement and reflexive defense, including not only increasing one’s blocking and dodging capabilities, but also offering alternative methods.


NameEffectCost
SprintWhen you move, you may spend 3 Stamina to add your Poise score to your Land Travel for the rest of the action.0 Body / 0 Mind / 1 Soul
AthleteYou may spend 4 Stamina to move using RP as if they were AP.1 Body / 0 Mind / 2 Soul
ParkourWhen you receive kinetic force damage, the damage is halved down.2 Body / 0 Mind / 3 Soul

NameEffectCost
ReflexiveChoose either Block Rating or Dodge Rating. The chosen rating increases by 1 die.0 Body / 0 Mind / 2 Soul
Reflexive IIDepending on the previous choice, the other rating increases by 1 die.0 Body / 0 Mind / 2 Soul
IllusiveChoose either Block Rating or Dodge Rating. The chosen rating increases by 2 dice.0 Body / 0 Mind / 4 Soul
Illusive IIDepending on the previous choice, the other rating increases by 2 dice.0 Body / 0 Mind / 4 Soul
Total PoiseYour Dodge Rating increases by 2d12 and Block Rating increases by 2d4.0 Body / 0 Mind / 7 Soul

NameEffectCost
LivelyYou gain a Favor on initiative.0 Body / 1 Mind / 1 Soul
ParryWhen you Block against a melee attack, you may spend another RP and 5 Stamina to roll your melee weapon’s damage instead of Block Rating.0 Body / 2 Mind / 2 Soul
Armor AptitudeWhen you Dodge, you may spend 5 Stamina to have all your Resistances be equal to the highest one for that action.0 Body / 3 Mind / 3 Soul