The Tactics tree offers evasive maneuvers and technical outfitting. The talents in this tree push superior movement and reflexive defense, including not only increasing one’s blocking and dodging capabilities, but also offering alternative methods.
| Name | Effect | Cost |
|---|
| Sprint | When you move, you may spend 3 Stamina to add your Poise score to your Land Travel for the rest of the action. | 0 Body / 0 Mind / 1 Soul |
| Athlete | You may spend 4 Stamina to move using RP as if they were AP. | 1 Body / 0 Mind / 2 Soul |
| Parkour | When you receive kinetic force damage, the damage is halved down. | 2 Body / 0 Mind / 3 Soul |
| Name | Effect | Cost |
|---|
| Reflexive | Choose either Block Rating or Dodge Rating. The chosen rating increases by 1 die. | 0 Body / 0 Mind / 2 Soul |
| Reflexive II | Depending on the previous choice, the other rating increases by 1 die. | 0 Body / 0 Mind / 2 Soul |
| Illusive | Choose either Block Rating or Dodge Rating. The chosen rating increases by 2 dice. | 0 Body / 0 Mind / 4 Soul |
| Illusive II | Depending on the previous choice, the other rating increases by 2 dice. | 0 Body / 0 Mind / 4 Soul |
| Total Poise | Your Dodge Rating increases by 2d12 and Block Rating increases by 2d4. | 0 Body / 0 Mind / 7 Soul |
| Name | Effect | Cost |
|---|
| Lively | You gain a Favor on initiative. | 0 Body / 1 Mind / 1 Soul |
| Parry | When you Block against a melee attack, you may spend another RP and 5 Stamina to roll your melee weapon’s damage instead of Block Rating. | 0 Body / 2 Mind / 2 Soul |
| Armor Aptitude | When you Dodge, you may spend 5 Stamina to have all your Resistances be equal to the highest one for that action. | 0 Body / 3 Mind / 3 Soul |