600

Description

Automaton is a blanket term, ranging from androids and service drones to forged machine-creatures. Many remain non-sentient, used as tools, servants, or guardians for the powerful higher class. But over time their design have grown increasingly complex, enough for sentience to emerge, prompting Galactic Law to impose strict limits to the level of intelligence any machine may have, forbidding them from surpassing human-level intelligence.


Characteristics

2d4 Block Rating
2d12 Dodge Rating

7 Constitution
4 Endurance
3 Effervescence

You are gifted in 2 skills of your choice

You are considered a Construct and do not need to breathe, eat, drink, or sleep. You cannot be inflicted with Fatigue or Unconsciousness. When resting, you are Paralyzed.

You cannot take the Deep Breath action. You may spend 6 AP to convert organic material into a Biocell (Crude PC). You may spend 2 AP and consume 1 Power Component to regain 1 Stamina.


Talent Tree

Automatons are unique to any other species. Their inability to naturally regain Stamina forces them to rely on items to recover energy.

NameEffectCost
Weak AbsorptionYou may spend 1 AP to consume a Common or rarer Power Component to regain 3 Stamina.1 Body / 0 Mind / 0 Soul
Active AbsorptionYou may spend 1 AP to consume an Enhanced or rarer Power Component to regain 6 Stamina.1 Body / 0 Mind / 1 Soul
Strong AbsorptionYou may spend 1 AP to consume a Advanced or rarer Power Component to regain 12 Stamina.1 Body / 0 Mind / 1 Soul
Absolute AbsorptionYou may spend 1 AP to consume a Elite or rarer Power Component to regain 24 Stamina.1 Body / 0 Mind / 2 Soul

NameEffectCost
Thermal BarrierYour Heat and Cold Resistances each increase by 2.2 Body / 0 Mind / 0 Soul
Self RepairYou may spend 6 AP to make a Control check. If you roll higher than your missing DHP, you regain 2d4 DHP, otherwise you suffer 3 damage ignoring Resistances.1 Body / 2 Mind / 0 Soul
Mechanical MedicWhen you use Self Repair, you may consume a Common or higher material component to gain Favor in the check.2 Body / 1 Mind / 0 Soul
ThoroughOn successful Self Repair, you regain 2d8 DHP instead.1 Body / 1 Mind / 1 Soul

NameEffectCost
Kinetic BufferYour Energy Resistance increases by 4.1 Body / 1 Mind / 0 Soul
ConductiveWhenever you take Energy damage, you regain that much Stamina.1 Body / 0 Mind / 1 Soul
MechanizedWhen you are attacked, you may spend 1 RP and up to 7 Stamina to increase one of your Resistances for the action by the amount of Stamina spent.2 Body / 0 Mind / 1 Soul