The Innovation tree is purely in the heart of craft. One cannot craft powerful artifacts without first accepting these talents. Innovation not only allows the creation of custom equipment, but also advanced usage for said items as well as others, including dismantling and medical aid.
| Name | Effect | Cost |
|---|
| Deconstructor | You may spend 5 minutes at a T1 tool station to destroy an item other than component, receiving half of the components used to craft it, round down. | 0 Body / 1 Mind / 1 Soul |
| Alchemist | When you craft a Consumable, you craft twice as many. | 0 Body / 2 Mind / 2 Soul |
| Tenacious | You may craft T1 items without a tool station. Items and components crafted this way require twice as long and any 1 additional component to craft. | 0 Body / 4 Mind / 3 Soul |
| Name | Effect | Cost |
|---|
| Tinkerer | You can craft Common items. | 0 Body / 1 Mind / 0 Soul |
| Craftsman | You can craft Enhanced items. | 0 Body / 3 Mind / 0 Soul |
| Engineer | You can craft Advanced items. | 0 Body / 5 Mind / 0 Soul |
| Visionary | You can craft Elite items. | 0 Body / 7 Mind / 0 Soul |
| Creator | You can craft Prime items. | 0 Body / 9 Mind / 0 Soul |
| Name | Effect | Cost |
|---|
| Algorithmic | When you make a Power or Dexterity check, you may spend 4 Stamina to make a Control check instead. | 0 Body / 2 Mind / 0 Soul |
| Mnemonic | You have a number of Recollection Charges equal to your Analysis score. When you make a check, that you have already made since your last Long Rest, you may spend the Charge to make a Analysis check instead. All Charges are regained on Long Rest. | 2 Body / 3 Mind / 0 Soul |
| Intellectual | Whenever another creature within 5m makes a check, and you are aware of each other, you may spend 1 RP once to add your Intellect modifier to their roll. | 3 Body / 4 Mind / 0 Soul |